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MyrtleMist

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Recent Movie Reviews

13 Movie Reviews

Damn, that's extremely well done. The angles, the colors, the extreme perspective and design of everything. This is a wonderful piece of animated eldritch horror.

Damn this is awesome, I wish guns were real!!!

This feels like I just watched someone's fever dream. I love this kinda shit

Recent Game Reviews

2 Game Reviews

Simple, addicting, very nice style. Hitting stuff feels satisfying!

Wobble wobble

Recent Audio Reviews

16 Audio Reviews

This is probably a good example of how to make a loud track that still sounds crisp instead of muddy as all hell. If this track were to be extended it would definitely need some down time to give the listener's ears time to relax and reset a bit, but currently it feels like eating a small but very sweet candy. What it lacks in size it makes up for with the amount of flavor it has.

It may be short, but it is CLEAN. Not everyday can be a masterpiece but committing to consistent output is ought to reward us in the long term.

The melodies are great, overall the track has the vibe of a final boss of sorts. I don't really see it as a fighting game track if that was the aim, seeing that it was inspired by a fighting game OST, but maybe a jrpg battle track.

My main issue is that the track feels quite muddy, would be nice to give the individual instruments more room to breathe and shine in their own specialized frequencies instead of overwhelming the ear by trying to all be equally loud and occupying the same space on the frequency spectrum, everything outside the lead instrument kind of turns into one big mushy texture.

By giving each instrument more clarity and eliminating unnecessary frequencies - you can make them sound more impactful and give the illusion that the music is way louder and more impactful in the result. I am not sure how Jummbox or Beepbox work but I sure hope they have mastering and EQ'ing plugins.

Currently the track sounds good on the first listen, it would get me pumped if I heard it in a game, but I can tell I would get tired of it very quickly due to how it is constantly sticking to that loud and too full for its own good sound for the entire duration of the track, maybe adding some calmer bits in the middle would serve such compositions better, similarly to how drawn compositions have areas of great detail and areas of minimal detail to give the viewer's eye a place to rest on.

I hope the feedback is helpful, I am not great at specifics so I am mainly going by personal experience and feel here.

ButterBees responds:

This is great stuff! I'm gonna be honest, I have no idea what EQ plug-ins are, and I don't really know how to clean up audio and make it sound less muddled.

But this was pretty helpful advice, nonetheless. Also yeah, I mainly work with JRPG songs since it's part of the main projects I wanna make, so... yeah.

I create things that sound neat to me. I also draw sometimes.

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