The melodies are great, overall the track has the vibe of a final boss of sorts. I don't really see it as a fighting game track if that was the aim, seeing that it was inspired by a fighting game OST, but maybe a jrpg battle track.
My main issue is that the track feels quite muddy, would be nice to give the individual instruments more room to breathe and shine in their own specialized frequencies instead of overwhelming the ear by trying to all be equally loud and occupying the same space on the frequency spectrum, everything outside the lead instrument kind of turns into one big mushy texture.
By giving each instrument more clarity and eliminating unnecessary frequencies - you can make them sound more impactful and give the illusion that the music is way louder and more impactful in the result. I am not sure how Jummbox or Beepbox work but I sure hope they have mastering and EQ'ing plugins.
Currently the track sounds good on the first listen, it would get me pumped if I heard it in a game, but I can tell I would get tired of it very quickly due to how it is constantly sticking to that loud and too full for its own good sound for the entire duration of the track, maybe adding some calmer bits in the middle would serve such compositions better, similarly to how drawn compositions have areas of great detail and areas of minimal detail to give the viewer's eye a place to rest on.
I hope the feedback is helpful, I am not great at specifics so I am mainly going by personal experience and feel here.