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MyrtleMist

16 Audio Reviews

7 w/ Responses

This is probably a good example of how to make a loud track that still sounds crisp instead of muddy as all hell. If this track were to be extended it would definitely need some down time to give the listener's ears time to relax and reset a bit, but currently it feels like eating a small but very sweet candy. What it lacks in size it makes up for with the amount of flavor it has.

It may be short, but it is CLEAN. Not everyday can be a masterpiece but committing to consistent output is ought to reward us in the long term.

The melodies are great, overall the track has the vibe of a final boss of sorts. I don't really see it as a fighting game track if that was the aim, seeing that it was inspired by a fighting game OST, but maybe a jrpg battle track.

My main issue is that the track feels quite muddy, would be nice to give the individual instruments more room to breathe and shine in their own specialized frequencies instead of overwhelming the ear by trying to all be equally loud and occupying the same space on the frequency spectrum, everything outside the lead instrument kind of turns into one big mushy texture.

By giving each instrument more clarity and eliminating unnecessary frequencies - you can make them sound more impactful and give the illusion that the music is way louder and more impactful in the result. I am not sure how Jummbox or Beepbox work but I sure hope they have mastering and EQ'ing plugins.

Currently the track sounds good on the first listen, it would get me pumped if I heard it in a game, but I can tell I would get tired of it very quickly due to how it is constantly sticking to that loud and too full for its own good sound for the entire duration of the track, maybe adding some calmer bits in the middle would serve such compositions better, similarly to how drawn compositions have areas of great detail and areas of minimal detail to give the viewer's eye a place to rest on.

I hope the feedback is helpful, I am not great at specifics so I am mainly going by personal experience and feel here.

ButterBees responds:

This is great stuff! I'm gonna be honest, I have no idea what EQ plug-ins are, and I don't really know how to clean up audio and make it sound less muddled.

But this was pretty helpful advice, nonetheless. Also yeah, I mainly work with JRPG songs since it's part of the main projects I wanna make, so... yeah.

Terraria's music already on multiple cases leans into dubstep-like sound design so going all out on that aspect isn't a bad idea at all, maybe the use of in-game sound effects is a bit too extra, it feels less like a remix of a theme and more like I am experiencing a music video of someone's playthrough without the video part, which may or may not have been the intent here.

BruhMasterGachisoud responds:

I wouldn't say that terraria ost leans into dubstep-like sound design, because when it does its there for another purpose. Core of terraria music isn't even chiptune or something electronic, it feels more like orchestral music with a bunch of funi synths that complements main idea of each song. Terraria music is so unique that its genre is a really tough question. Thanks for feedback!

Oh this is fantastic. Wonderful melodies and overall atmosphere. Could listen to a whole album of music like that on repeat for days.

trevor8 responds:

thank you!

Solid as hell. Pumps me up, will probably be a good addition to a workout playlist. I need to at some point try to make some techno like this, at least for variety's sake.

ImTheHay responds:

Thank you so much friend!! i really appreciate it

Tickles my brain just right ngl

GMDTurbo responds:

That’s honestly what I was going for with this one. :)

Now that's a solid banger. Wild melodies, amazing percussion, it's great and very inspiring!

It definitely feels and sounds like a lava level. Very nice sound design!

I can't really say much. This is very solid music that made my drunken ass get up and start dancin'

Ahurac responds:

Haha thank you so much ^^ it means a lot :)

I create things that sound neat to me. I also draw sometimes.

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